Our new graphics system extends the capabilities of our Channel Playout to make it even more powerful. It now offers completely new possibilities to display real-time graphics in broadcast quality with full control over the displayed content. In addition the support of all common file types and video standards makes it extremely versatile.
The system can play multiple layers (consisting of image, video and audio files, as well as Flash and HTML templates) simultaneously on top of the original (clean) video content. The original video can either be an incoming live feed (via SDI/IP) or scheduled file-based content. The properties of each layer (e.g. position, scale and transparency) can be animated and images can be adjusted in real-time (e.g. brightness and saturation).
Users of the system can be completely free and creative to create and use whatever types of still or animated graphics they want. Here are just a few common type examples:
Flash- and HTML-based templates can even be used for advanced real-time graphics and animations. To fill templates with content, dynamic data can be embedded via local file, database or network/internet.
Embedded alpha channels are also supported so it is possible to e.g. use two video files at the same time, one for content and one for alpha.